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How to Edit Bitmaps Properly for Use in Flash Animations - KPro - Submitted: 07/21/05
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Using Bitmaps in Flash

Required Materials: Adobe Photoshop 5.5 or later, Macromedia Flash 4 or later.

We all like animutation music videos, and one of the hallmark characteristics of these funny pieces of work is the use of celebrity portraits attached to animated bodies. Many times, however, the raster images, or bitmaps, being used in these videos have not been edited properly for use in Flash. This can have a very nasty effect on the visual quality of the animation and
detract from its entertainment value.

Bitmaps are painted images that are encoded pixel-for-pixel with binary color values. Flash, despite its ability to import bitmaps, was not designed for animating this type of data. The drawing tools in Flash are vector drawing tools, intended for creating stroke paths and fill paths. The purpose of this tutorial is not to explain the differences between vector graphics and bitmaps, but it should suffice to say that they are two completely different types of data.

With that said, there is a very effective way to edit bitmaps so that they fit nicely into any Flash animation. It all starts with the most ubiquitous graphics editing program to ever exist - good old Adobe Photoshop.

For a bitmap to blend well into a Flash movie, it must have organic edges and a transparent background. Hence, what we need is a bitmap format which recognizes zero-alpha (transparent) pixels, and is handled in the same way by both Photoshop and Flash. So, who's our Huckleberry? It's the PNG format.

1. In Photoshop, open your iconic photograph of Colin Mochrie, or whichever celebrity is going to be fighting aliens in your video. Duplicate the photograph onto a second layer by clicking Layer > Duplicate Layer, and give it the name photo, or whatever name you wish.


(Click Image to Enlarge)